Shadow Agent 4

Event
Part 1: ''Stalking through the streets of the town of Steigal you reach the first store at which you are required to plant incriminating goods. A single guard stands watching the back entrance.''
 * A) Pay some local children 10 gold to distract the guard.
 * It isn't hard to find some youngsters willing to torment the guard. After launching an initial volley of stones, rotten fruit and taunts they run down the alleyway, the guard right behind them.


 * B) Throw a poison dart at the guard.
 * Success(x2):
 * You throw and hit the guard in an unprotected part of his leg. He stares down at it for a moment before stumbling towards the main street, collapsing before alerting anyone.
 * Failure(x2):
 * You throw and miss. The small metal projectile lands in the door next to the guard who turns and stares at it. Suddenly he turns around again, sword drawn and eyes alert for trouble. But you have already disappeared into the crowds.

(If Successful) A moment later you slip into the back of the store and place some illicit substances in a bag stuffed with spices. By the time the guard returns you are already disappearing into the shadowy back alleys.''
 * Place next Shadow Agent 4 card.

Part 2: ''Once more on the streets of Steigel you reach the second store at which you are to plant evidence. A pair of guards stand ready in the alley by a side door to the store.''
 * A) Try to talk the guards into leaving their post.
 * Success(x2):
 * Failure(x2):


 * You approach the guards, claiming to be in the service of a jewellers down the street. You explain that there is a gang of youths making trouble at the front of the jewellers shop and that you need help to chase them away.
 * "Those brats are always causing trouble!" one of the guards responds, heading towards the main street.


 * (Success)"They've already threatened two customers today!" you provide helpfully, before the other guard can respond. You allow the pair to outpace you on the way to the jewellers before slowing down and then heading back.


 * (Failure)"So?" respond the other guard. "Go get the town guards, they get paid to deal with those brats." The other guard stops and returns to his post saying "It's about time they did something about it! I'm sick of having those rabble hanging around."


 * B) Try to sneak past the guards.
 * You find a place to wait while you discreetly watch the guards. A few hours into their shift they've visibly relaxed somewhat and yo notice that the occasionally wander to the end of the alley to gawk at the passerby.
 * Success(x1):
 * Failure(x3):
 * Eventually you hear a horse rearing on the main street and then some shouts. The guards walk to the corner to see what's going on and you pass unseen into the room.


 * (Failure)You place some forged documents into a wooden chest you find filled with papers and slip out the door once more. On your way out you manage to stumble kick some stones, alerting the guards to your presence. You flee as you come running back up the alleyway, but your presence in the room will be reported to the town guard and the planted evidence will likely be useless.

(Success)''You slip into the back of the store and place some forged doucuments into a wooden chest you find filled with papers. By the time the guard returns you are already disappearing into the shadowy back alleys.''
 * Place next Shawdow Agent 4 card.

Part 3: ''It is evening as you reach your third and final destination in Steigal. The store is closed up for the night and you see no obvious way inside.''
 * Huge Success(x1):
 * The lock quickly falls to you superior lock picking skills and you quickly slip inside.
 * In the inky darkness you manage to find a desk drawer to hide a small bag inside.
 * You take some time to search the store and find some piece of equipment in a poorly locked box.
 * Chose 1 from 3 equipment to keep.
 * Success(x1):
 * The lock eventually falls to your lock picking skills and you slip inside.
 * In the inky darkness you manage to find a desk drawer to hide a small bag inside.
 * Failure(x2):
 * The lock proves to be a tricky challenge for you. You somehow blame your failure on the magical runes etched into the metal surface of the lock as you slink back into the shadows.

(Successful)You escape into the night before the night watch passes by.
 * Place next Shadow Agent 4 card.

Part 4: "Excellent work!" ''The remaining members of the Merchant guild greet you in a friendly manner. "Those unsavoury elemnts of our guild have finally been kicked out."'' ''"We should have thought of this years ago!" one member exclaims.'' "Think of the profits...er, progress we cold have made by now," another man agrees. "At last we can let reasonable discussion dictate the future of trade in our proud city of Steigal..." "Oh, of course, your payment." Draw 2 gold gain cards. "We probably won't need your services again, friend." Acquire card's token.

Unlocked By
Shadow Agent 3

Token
Encounter: Shadow Agent 5