Apprentice 3

Event
''Returning to the training grounds you find the Captain of the Guards waving around a glowing rod. "Today all recruits will learn to use magical weapon abilities." "It's unlikely that any of you will see or use any of these in actual combat, but you never know when some overambitious hero is going to drop dead beside you." "Knowing how to activate a magical item can mean the difference between life and death." "Magical weapon abilities need time to cooldown between each usage, but can be used any number of times per battle."
 * Fight 8 ratmen. Gain Training 3 blessing for the combat. Gain Thunder Stick.

(After combat)''"Remember to use your magical weapon to its full potential if you ever get the chance."
 * Acquire card's token.

Unlocked By
Apprentice 2

Token
Encounter: Battle Practice, Nymphs of the Sweetwoods (apprentice fate)