Health

Health is the main characteristic of your character. Each time you take on a new adventure, you begin with full health. If your health gets to 0, you die. Health is represented in-game with a bleeding heart, proportionally filled with red representing your current health. You start the game with 100 health points.

Health can be naturally regenerated by 5 points each time you move on a tile, consumming 1 Food per move. If you run out of food, you lose 9 health per move instead.

While in combat, you lose health when you get hit by an enemy, a projectile, or a trap.

Some Good Fortune cards allow you to regain small amounts of health. Max Health cards allow you to have more max health for the current play only. It is also possible to lose health if you Fail special Encounters.

Some Equipment, like the Healing Cap, affects the way health is gained, as well as some Blessings and Curses.